/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\ArrowHitA.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\ArrowHitB.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\ArrowHitC.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowArrowInFlightLoop.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPreCastLoop.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPullback.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPullback02.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPullback03.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPullBack1.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPullBack2.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowPullBack3.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowRelease.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowRelease02.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Bow\\BowRelease03.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Gun\\GunFire01.wav"
/script PlaySoundFile("Sound\\Item\\Weapons\\Gun\\GunFire02.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Gun\\GunFire03.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Gun\\GunLoad01.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Gun\\GunLoad02.wav")
/script PlaySoundFile("Sound\\Item\\Weapons\\Gun\\GunLoad03.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofTheBeast.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofTheCheeta.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofTheHawk.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofTheMonkey.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofThePack.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofTheSnake.wav")
/script PlaySoundFile("Sound\\Spells\\AspectofTheWolf.wav")
/script PlaySoundFile("Sound\\Spells\\BeastTaming.wav")
/script PlaySoundFile("Sound\\Spells\\ConcussiveShotImpact.wav")
/script PlaySoundFile("Sound\\Spells\\Flare.wav")
/script PlaySoundFile("Sound\\Spells\\FuriousHowl1.wav")
/script PlaySoundFile("Sound\\Spells\\FuriousHowl2.wav")
/script PlaySoundFile("Sound\\Spells\\FuriousHowl3.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ChimeraShotImpact1.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ChimeraShotImpact2.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ChimeraShotImpact3.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ChimeraShotImpact4.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_chimerashotMissile.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_CobraStrikesImpact.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ExplosiveShotImpact1.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ExplosiveShotImpact2.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ExplosiveShotImpact3.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_ExplosiveShotMissile.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_LockAndLoad_1.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_LockAndLoad_2.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_LockAndLoad_3.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_mastercallImpact.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_RapidFire.wav")
/script PlaySoundFile("Sound\\Spells\\Hunter_State beartrap_state.wav")
/script PlaySoundFile("Sound\\Spells\\KillCommand.wav")
/script PlaySoundFile("Sound\\Spells\\PetCall.wav")
/script PlaySoundFile("Sound\\Spells\\SpiritWolf.wav") (this is the dismounting sound)