Recaps
From DND
Contents |
Chapter 1: Life's Bazaar
The Cauldron Chronicle - Issue 01
Session 1 - Laughs in the Alley - The party arrives in Cauldron and makes their presence known.
Session 2 - Investigating - The party investigates the kidnappings and ends up entering an ancient gnome city below Cauldron.
Session 3 - Flying Brains - The party cuts a swath through the first floor of the gnomish city and make a deal with the Skulk leader.
Session 4 - Between an Ogre and a Hard Place - The party battles their way into the depths of Kazmojen's fortress.
Session 5 - Bulls and a Beholder - The party dispatches Kazmojen but then encounter a surprising adversary.
(CHANGED TO 4TH EDITION)
Chapter 2: Night Vandals
The Cauldron Chronicle - Issue 02
Session 6 - Beneath the Bathhouse - The party tracks down the leader of the goblin vandals - a vampire!
Session 7 - Cleaning the Caves - The party explores the rest of the dungeon and finds more mysteries.
Chapter 3: Flood Season
The Cauldron Chronicle - Issue 03
Session 8 - The Flood Festival - "The Stormhammers" enjoy the Flood Festival and antagonize the Stormblades.
Session 9 - Baboons and Bandits - The Stormhammers fight bandits, baboons, Last Laughs and a werebaboon at the Lucky Monkey.
Session 10 - Here Comes Halfling Death - The Stormhammers track down the wand thieves and immediately get into a nasty fight.
Session 11 - Spikes and Spiders - The Stormhammers ponder a spike pit and battle spiders and spider-men.
(PLAYER'S HANDBOOK 2 IS RELEASED)
Session 12 - Through the Walls - The Stormhammers go through some roster changes and capture someone to lead them to Triel.
Bonus - Interrogating the Prisoner - The various questions asked of the female mage prisoner, Melsa.
Session 13 - Triel vs. the Stormhammers - The Stormhammers find and confront the leader of the cult, Triel. An epic battle ensues.
Session 14 - The Obedient Ogre - The Stormhammers kill some undead and duergar, and befriend a lonely ogre!
Session 15 - Orcs Outside - A brief side jaunt to outside the city walls leads to a band of orcs and another wand.
Session 16 - Pit Trap, Mirror Trap, T-Rex Trap - The Stormhammers slay Tarkilar, find the last 2 wands, and save Cauldron from flooding.
Session 17 - The Demonskar Ball, Part 1 - The Stormhammers prepare for the Ball: dance lessons, sabotage, and wild animal captures.
Session 18 - The Demonskar Ball, Part 2 - The Demonskar Ball continues, and concludes with an epic dance fight.
Chapter 4: Zenith Trajectory
The Cauldron Chronicle - Issue 04
Session 19 - Meat on a Stick - The party creates/invests in a new business enterprise and are hired to find Zenith Splintershield.
Session 20 - 70 Feet of Fun - The party invades Bhal-Hama and fight Kuo-Toas and a demon in a 70 ft. tall, 3-floored evil shrine.
(REACHED 8TH LEVEL)
Session 21 - Gnashing Auras - The party battles more kuo-toas and battle some vicious, gnashing, acid-spitting kuo-toa young.
Session 22 - The Four-Armed God - The party is thrown off a waterfall, see/hear hundreds of kuo-toa far away, & fight...a black dragon!
Session 23 - Dazed and Confused - The party sneaks into the main temple and finds Zenith, who isn't alone, and doesn't go quietly.
Session 24 - The Escape - The party flees, slaying a vengeful dragon & an abomination on the way out, and return Zenith to his father.
(REACHED 9TH LEVEL)
Chapter 5: The Demonskar Legacy
Session 25 - Grand Opening - Meat on a Stick's Grand Opening. Meat to be killed, and some surprise guests crash the party.
Session 26 - Trolls, Trolls, Trolls - The Stormhammers take on a cave full of trolls to save some civilians and pilfered goods.
Session 27 - Riot - The Stormhammers find themselves in the middle of a riot, and battle rampaging air and fire elementals.
Session 28 - River Ruckus - The party sets out to find Alek Tercival, battling crocodiles and tentacles in the jungle waters.