Campaign Info

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This campaign revolves around Cauldron, its citizens, and the surrounding regions. As our first 4th Edition campaign, it will hopefully take players from level 1-30, and throw them into a huge variety of different situations.

The rules for this campaign are simple:

Contents

Multi-Classing Now Allowed

I've changed my mind on the multi-classing since Jamie is now a bard, and being able to freely multi-class is one of the bard's class abilities. So it's all good now.


Reselling Items & Equipment

All equipment and magic items resell to a merchant for 1/5th of their regular value. Magic items can also be disenchanted into magic dust that is worth 1/5th of the item's market value. Treasure or art items sell for full value - these include things like paintings, gold statues, valuable jewelery, etc.


Hero Points

Characters can earn "hero points", which lets you do one of the following things:

  • any time when you would roll a d20, you can roll a d30 instead.
  • attempt to try something awesome or cool that technically shouldn't be possible according to the rules. Still has to be humanly and physically possible. (I may remove this if no one uses it.)
  • re-roll any roll you have just made.

You can have multiple Hero Points, but you can never use more than one in a single encounter.


No Experience Points

Rather than deal with individual experience point totals, player characters will just level up at appropriate times during the campaign.


Imaginative Roleplaying

Players are strongly encouraged to take the story into their own hands and have fun with things. If you want to add descriptive flavor to something to make it more interesting, fun, or memorable, do it! As long as it doesn't break the game or give you some ridiculous advantage, it's fine! Well, and it can't be just stupid either of course. Some examples:


Dale's character Bonesaw is in a fight with some thugs in an average alley. Dale says Bonesaw is going to grab a sack of trash and hurl it at a fleeing enemy.

Even though the DM didn't specifically say there was bags of trash, it's a perfectly reasonable assumption, so it's fine. He wouldn't be able to "find" a +2 longsword, or a box with 500 gp in it, but a bag of trash? Totally fine! Don't be restricted to just what the DM says - just because he didn't mention something doesn't mean it's not there. This saves the DM from having to painstakingly describe every single detail about a room/location, and it saves everyone the time of having to listen to such descriptions. Think outside the box!


Justin's character Yggdrasil wants to buy some awesome +5 Hydra Scale Armor, which costs 425,000 gp. Instead of just going to the local Magic Armor shop to buy it, Justin tells us that Yggdrasil has a dream where his god Moradin, god of artisans and creation, visits him in the night and gives the armor to him as a reward for his years of faithful service. The next morning Yggdrasil wakes up and finds the armor next to him in his room. In thanks, he goes out and spends 425,000 gp hiring people to build a giant marble statue of Moradin as thanks.

This is a great way someone could take the game into their own hands. Justin is still paying the money (if he had left out the part about building the statue, then obviously that wouldn't be acceptable). And just as important, by adding to the game world and his personal story, he's created a whole new branch of potential storylines. And finally, it's just AWESOME. Justin would totally get some kind of bonus or a hero point for coming up with this.